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Cyberchase

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Episodes

  1. S1 E1 - Lost My Marbles
    January 20, 2002
    24min
    7+
    A day at the library turns into a cyberventure when Jackie, Matt, and Inez learn that Hacker has kidnapped Dr. Marbles, the only person who can save Motherboard from an evil virus!
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  2. S1 E2 - Castleblanca
    January 22, 2002
    23min
    7+
    Dr. Marbles is captured by Hacker and taken to Castleblanca, a cyberspace version of Transylvania. Hacker's goal: transfer Marbles' brainpower into his newly-built robot named Megabyte!
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  3. S1 E3 - R-Fair City
    January 22, 2002
    24min
    TV-Y
    Wearing a disguise, Hacker lures Digit to a fantastic cyber amusement park and holds him captive. When the kids arrive, they analyze the games of chance, figuring out which games are fair and which ones are not!
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  4. S1 E4 - Snow Day to Be Exact
    January 23, 2002
    27min
    TV-Y
    Hacker steals the powerful sunisphere from Solaria, causing the cyberworld's sunny vacation paradise to be covered in snow! In a fun-filled chase across the snowy terrain, the kids discover the power and speed of estimation in order to recover the glowing orb from Buzz and Delete before the temperature reaches zero and the site freezes over forever.
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  5. S1 E5 - Sensible Flats
    January 24, 2002
    24min
    ALL
    Our Cyber-Team is transported to a Wild West site to prove that Hacker has taken a larger piece of land than he is allowed. Hacker is in jail and the trial is about to begin, but is his homestead really larger than what Judge Trudy will allow? The kids must discover how to measure the area of his irregularly shaped property in order to find the answer.
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  6. S1 E6 - Zeus on the Loose
    March 21, 2002
    24min
    ALL
    When the kids fail to stop Hacker from stealing Pandora's box in mythological Greece, they must solve a riddle and complete challenges to satisfy Zeus and earn a second chance. In the course of their adventure, Matt, Jackie and Inez discover that a fraction is a problem in sharing.
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  7. S1 E7 - The Poddleville Case
    January 28, 2002
    24min
    7+
    The diabolical Hacker wreaks havoc when he steals the power pods of Poddleville, a cybercity filled with patterns. Our heroes must use math and logic to crack the double pattern that unlocks the Poddles' cyberpower vault before Hacker and his henchmen do!
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  8. S1 E8 - And They Counted Happily Ever After
    January 20, 2002
    23min
    ALL
    Hacker kidnaps the King of this fractured fairy tale world, and demands a ransom of golden eggs. With the safety of the King at stake, the kids must help the fairy tale folk understand the role of place value in our number system before time runs out!
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  9. S1 E9 - Clock Like an Egyptian
    March 26, 2002
    23min
    ALL
    Dr. Marbles finds the encryptor chip, which he needs to delete Motherboard's virus, in an ancient pyramid. But the Mummy who guards the pyramid finds Marbles. When the kids and Digit arrive, they must work their way through the chambers of the pyramid, find Dr. Marbles, and escape before a trap set by the Mummy seals them inside forever. How much time do they have?
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  10. S1 E10 - Secrets of Symmetria
    March 19, 2002
    24min
    13+
    In his passion for symmetry, Dr. Marbles has created Symmetria, a harmonious cyberplace where everything is made symmetrical by a symmetrizer. Hacker steals the machine and reprograms it so that he can undo symmetry. The kids must master the properties of symmetry before Hacker destroys beauty, balance and harmony throughout all of cyberspace!
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  11. S1 E11 - A Day at the Spa
    February 3, 2002
    24min
    TV-Y
    Hacker finds the Krystal of Kalmoor, the powerful orb that will give him eternal power. By possessing the Krystal, Hacker can roam cyberspace and create havoc without having to recharge his power. When the kids and Digit arrive to retrieve the Krystal, they are stymied by a series of switches, levers and buttons.
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  12. S1 E12 - Of All the Luck
    January 23, 2002
    23min
    TV-Y
    Hacker steals the powerful sunisphere from Solaria, causing the cyberworld's sunny vacation paradise to be covered in snow! In a fun-filled chase across the snowy terrain, the kids discover the power and speed of estimation in order to recover the glowing orb from Buzz and Delete before the temperature reaches zero and the site freezes over forever.
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  13. S1 E13 - Eureeka
    January 20, 2002
    24min
    TV-Y
    The CyberSquad searches for Archimedes, who has the encryptor chip that can save Motherboard.
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  14. S1 E14 - Cool It
    February 6, 2002
    24min
    TV-Y
    Determined to destroy Motherboard in any way possible, Hacker cleverly clogs up her cooling system. Digit brings the kids into cyberspace to help fix her, but the special coolant Motherboard needs, cryoxide, is found only in Castleblanca and the supply is closely monitored! To bring back exactly enough cryoxide for Motherboard, the kids have to figure out the exact volume of Motherboard's tank.
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  15. S1 E15 - Find Those Gleamers!
    February 7, 2002
    24min
    TV-Y
    The Hacker challenges Jackie, Matt and Inez to a contest on cyber-wide television! In order to prove to all of Cyberspace that Hacker's not as powerful or smart as he seems - the kids return to Topsy-Turvy Island on the Northern Frontier for the contest. Their mission is to power up a Mini-Wreaker using cyber-fireflies of varying power before the island turns inside out at sunset.
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  16. S1 E16 - Codename Icky
    February 10, 2002
    23min
    TV-Y
    In the watery depths of cybersite Aquari-yum, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans and track every move they make.
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  17. S1 E17 - Return to Sensible Flats
    February 11, 2002
    24min
    TV-Y
    Something is amiss with the bliss of Sensible Flats. The reservoir is dry. The town is out of water. And the folks who live there are leaving as fast as they can. But why? When the kids and Digit arrive, they use line graphs to reveal the true story of what happened - and all lines lead to Hacker, the newest resident of Sensible Flats.
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  18. S1 E18 - Problem Solving in Shangri-La
    April 8, 2002
    24min
    TV-Y
    Hacker is holding the kids captive aboard the Grim Wreaker, when a storm forces the Wreaker to land on a snowy mountaintop. They are taken prisoner by a peaceful but mysterious Zen Master, who devises a game of strategy to test their problem solving skills.
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  19. S1 E19 - Send in the Clones
    January 20, 2002
    24min
    TV-Y
    Delete clones invade R-Fair City, multiplying into more every time he sneezes.
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  20. S1 E20 - Trading Places
    March 13, 2002
    24min
    TV-Y
    While attempting to rescue Dr. Marbles, the kids and Digit crash land on cybersite Nowhere, along with Hacker, Buzz and Delete. As a result of the crash, Hacker is shrunk, and Buzz and Delete become smart. In a race to rebuild their cybercraft and save Marbles, Digit and the kids learn to trade and barter and eventually create a monetary system. But who will finish first?!!
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  21. S1 E21 - Less Than Zero
    July 2, 2002
    27min
    TV-Y
    The Leaders of Cyberspace have gathered to discuss Hacker's increasing influence, when they are suddenly interrupted by Hacker.
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  22. S1 E22 - Model Behavior
    July 9, 2002
    24min
    TV-Y
    To protect themselves from Hacker's constant attempts to capture cybersite Happily-Ever-After, the King and his fairy-tale subjects construct a glass Skywall to keep Hacker out of the kingdom.
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  23. S1 E23 - Fortress of Attitude
    July 16, 2002
    23min
    TV-Y
    Hacker has created a giant statue of himself in the Northern Frontier, with a voice recording of himself inside its mouth, broadcasting it to all of Cyberspace with the help of large speakers. The Cybersites are required to surrender if they want it to stop. Using their knowledge of measurement, the Cybersquad must enter Hacker's statue and turn off the voice recording before it's too late.
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  24. S1 E24 - Size Me Up
    July 23, 2002
    24min
    TV-Y
    Hacker plans to launch a new virus at Motherboard: One that will crash her hard drive once and for all so he can take over cyberspace. To stop the kids and Digit from getting in his way, he tricks them into a cybersite from which escape seems impossible.
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  25. S1 E25 - A Battle of Equals
    July 30, 2002
    24min
    TV-Y
    Hacker pollutes cyberspace with dangerous cyberstatic by tampering with four satellites designed to keep everything free from cyber-static cling. But is his plan only to trash cyberspace - or does he have something even more devious up his cloak?
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